Money and Game Design
In this episode we answer an audience members question about how price impacts the design of a war-game. This is one of those issues where the prevalence of a game allows a company to design imbalance and product churn into its game engine to drive sales; in essence product chasing creates a subscription business model. While this sounds bad, it does allow for a game to continue to exist.
In our product spotlight we discuss Warlord Games SPQR Revised Edition.